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Nine
months have passed since Zeon forces invaded the Earth. At the brink of
annihilation, the Earth Federation Forces are mobilizing to launch a massive
counter assault against the occupying forces. Now, it is time to choose your
side.
That was the introduction to Mobile Suit
Gundam: Target In Sight, for a PS3 launch game it sounds promising doesn't it ?
well prepare to be disappointed, because unfortunately this game fails to
deliver in many ways.
First of all, you would be
forgiven for believing that this game belonged to the PS2, as graphically it is
nothing really groundbreaking, the frame rate is very poor and all of this
combined just doesn't make for a very good game but we will come back to this
later.

The point of the game is to
choose a side from the two factions at war and lead them to victory, you can
choose between The Earth Federation and the Principality of Zeon, both
factions have the power of the mechanised suits to help them win the battle.
There two modes in
which to play the game, either in single player mode or in
multiplayer, unfortunately the multiplayer mode is very
disappointing, the split screen that represents this mode just
doesn't work due to the slow frame rate, adding to that before
you can even play you need to unlock all the suits from the
single player game and to make matters worse there is no online
play, which really is a major blow and makes me think that this
game was destined for the PS2 until someone thought at the last
minute "hey let's make this a PS3 game and charge £10 more".
The single-player mode at least
feels like it has been thought about, as previously stated you
can play as either the Earth Federation force or the Zeon force,
however whatever side you choose you will find
you'll encounter many of the same
battles, it does feel unique though since you will be fighting
from different sides.

One of the good things about
Gundam is the campaign structure, each day you accept which
missions you would like to do, there are time limits on each
mission though so if you choose not to accept a particular
mission it will eventually expire meaning that you will not be
able to choose it anymore. As days pass, your pilot will recover
from the days injuries and any damage to your mech's will be
repaired and if you should choose too, you can modifiy to make
them stronger (although this take longer than a day to
complete). You reach the end of the campaign on 31st of December
or when you complete the final battle, so for all the negatives
about this game, this is definitely the one thing that would
make it remotely playable.
When you complete a mission you
are given a rank, this is based
on the amount of enemies you
destroyed, the time taken and
what health you have remaining,
you are also rewarded points
which you can use to upgrade
your current crop of Mobile
Suits or buy completely new
ones, however the upgrade system
is fairly basic, meaning you
will not really be able to
customise your mech to make it
truly unique.
Each of your mobile suits are
also supplied with a jet pack,
this enables you to move around
by quickly flying through the
air, I personally liked this
feature and though it was a good
way to dodge attacks and unlike
the rest of the game it doesn't
feel like a tacked on after
thought, you also have plenty of
weapons at your disposal which
you can get to by using the
Square and R1 buttons, these
range from machine guns to
missile launchers and the best
way to beat your enemies using
these is by pressing the L1
button which enables you to lock
on, meaning the camera will stay
still while you take your enemy
out.

The are roughly 25 missions for
each of the two factions, which
is just as well really because
the controls take some getting
used to and there is no training
mode to ease you in, this is a
shame because the game could
really have done with one. Each
mission is set in quite bland
environments like deserts and
mountains and this really
doesn't do the game any favours,
the backgrounds are surprisingly
unspectacular with a lack of
real colour or texture on
display, add that to the fact
that when your robots move the
frame rate goes as slow as a
snail with a lead weight
attached to it and you can see
you have a problem as far as the
graphics are concerned.
Sound wise the game doesn't fare
much better as there is a
complete lack of atmosphere to
the whole thing, the weapons
just don't sound realistic and
the movement of the mech's just
make you wonder if anyone was
actually paying attention when
they were developing this part
of the game, completely
disappointing.
This is the
first PS3 game we have reviewed and as you can tell we are not really that
impressed, it seems a shame when developers set out to make a game which has
potential that it can turn out like this, most of it just feels like an after
thought and the only thing that makes it remotely interesting is the campaign
mode, unless you really must have a robot game for your PS3 now then avoid this
at all costs.
Words by
Wotta
(PS3 ID) |