Arcade fans will know that Ghost Squad from Sega is one of the top lightgun games to hit arcades in recent years, so to release it on the Wii makes sense really, since the recently launched Wii Zapper needs games to utilize it. So does this game provide a perfect marriage of the two or will it end in divorce? Read on.
Ghost Squad is a fairly simple premise, using your Wii Zapper (not mandatory but recommended) you blast your way through the enemies, rescue the hostages and then once you reach the end of the level take down the boss, of course we will go into more detail about other features but that is the general idea.

Arcade mode is the main areas of the game and is made up of three levels (Grand Villa, Air Force One and The Jungle) which are each about 15 minutes in length, when you complete a mission by defeating the final boss the difficulty level will then change, meaning that you will have to play through the game on each difficulty before it is complete.
There are 16 difficulty levels in total, these use the same scenarios but have an effect on the amount of enemies, the circumstances and the different events which happen within the levels, so although you may be playing the same levels over again they do feel different.
During missions in Arcade Mode there are several points where you must choose how to advance, two panels appear on the screen providing you with a choice of what to do, for example remove the bomb and clear the route or secure the first floor and rescue the hostages, these scenarios mean that you can play through the game quite a few times without it feeling repetitive, therefore adding more depth to the game.
Of course what would a lightgun be without weapons and in Ghost Squad there are 25 in total, these vary from sub machine guns to sniper rifles (which you use in some scenarios), the weapons however are not handed to you on a plate, you need to work for them and this is done by increasing your characters level, but it’s certainly worth it as each of the different weapons add a lot to the game.
One of the best things about Ghost Squad is the multiplayer option, this enables you and up to three other players to work your way through the missions together which is great entertainment. The multiplayer option also includes target practice as well as two hidden game modes (though we won’t spoil it by telling you what they are).

Ghost Squad also enables you to upload your high score to the web, this therefore adds an element of competition to proceedings and of course if you are the competitive type it will give you a reason to keep playing. Other reasons to keep the disc in your machine include the sheer amount of unlockables that there are to be found such as weapons, costumes and different modes, for the price this game certainly packs in some value.
Although this game will only appeal to certain audiences, it is hard not to recommend it, I personally had great fun working my way through each mission and no matter how many times I played through them the variety on offer kept it from becoming repetitive. There are not many lightgun shooters on the Wii at the moment but this is definitely one of the best, for entertainment value and fun in general this is highly recommended.