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HALO 3 ODST (X360)
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7.0
HALO 3: ODST
We review Halo: ODST.

Posted by Jon Wills on Sep 23, 2009 15:11 (179 days ago)

If I was to say Halo 3: ODST was like The Beatles Rock Band, you would probably laugh your head off, but let me explain. To enjoy The Beatles you need to be a Beatles fan. Likewise, if you didn’t like Halo, especially Halo 3, you will more-than-likely not enjoy this game. And herein lays our first problem, the games novelty value has now certainly worn off.
 
Not to rein on the Halo parade but the problems with ODST are pretty much evident from the start. The graphics are the first ‘flaw’. The engine is blatantly the same as Halo 3, which compared to Halo 2 on the old Xbox, weren’t really that much different to begin with. Then the developers try and cover this up with a new VISR look in which like Assassins Creed, you see the game as red for enemies and green for allies. This basically blocks the rest of the environment out making the game look impressive but just hides the lackluster exterior and when you take VISR outside, it’s so bright; you can’t actually see a single event, especially during the broad daylight.
 
 
Secondly, the loading screens are also an issue. The initial loading screen can take in excess of one minute, with further cutscenes lasting up to 30 seconds. It is the longest screens Halo has ever had and they believe it’s due to the following reasons, the new open world environment.
 
While this can be pretty cool, you soon realise the levels are still as corridor as before. You press up or down on the d-pad, it will show you the way to the only open door. Plus enemies seem to have been precoded to come out of certain areas which highlight the way. For all the normally inaccessible areas, it appears to be cut and paste environments. Nice idea, but not well implemented.
 
There are two major new weapons in the game, but one appears to be massively underpowered, meaning it will take three shots to kill the flood and an extensive close-combat bashing on big enemies, while the other is the old Halo 1 overpowered pistol. Both have scarce ammo and along with the new health system in the game which no longer regenerates but depletes until you get a new health pack, quite frankly disappoint. The health system does add a new level of challenge but it would be better if they put health packs in a more visible location.
 
As for the missions there are 6 split into 3 sections in the game totaling around 7 hours. It is quite a gripping a story, with some relatively new environments but when you start getting the old weapons back, along with distinct environments and enemies, you suddenly feel this is more of an expansion pack rather than a full priced title. The tutorial itself is also very absent, the only thing it does is highlight a couple of new features.
 
Firefight is the new awesome GOW2 ‘Horde’ mode, playable by one or up to four players via Xbox Live. As with GOW2, it gives you wave after wave of countless enemies and unlimited ammo. It certainly adds some spice to the somewhat dry career mode the game built for itself. It also gives offline players a chance to play some of the maps they missed out on.
 
 
For those who love Halo 3, ODST has been kitted out with all of the multiplayer maps from the original game thanks to the included second disc, this allows players to play all of the expansion maps as well as the originals which is nice if you never owned the previous game. As you would expect all of the usual co-op modes are also included in ODST, so you won’t be short of multiplayer games to play on your new (or not so new maps).
 
In all honesty, the game could have been better. The fans hoped for many things to go ahead, but came out with nothing. A few new features don’t really constitute a game and from this title it seems that the Halo series may have had its day.
 
 Our Rating for Halo 3: ODST
7.0
Story
Quite gripping and enjoyable.
6.0
Lastability
Quite a short game, the value is in the multiplayer really.
9.0
Playability
For any fan of FPS it is a very easy game to play.
4.0
Originality
Nothing much new here.
5.0
Graphics
Looks the same as Halo 3, and tries to cover it up with VISR
4.0
Sound
All heard before.
7.0
Overall
It’s not a broken game, it’s just not a very original one. Feels like more of an expansion than a standalone title.
Interaction
Rating:
7.0
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#3 Nov 10, 2009 18:40:23 (131 days ago)
jake108
In response to a Vegans Attack, you had a vaild arguement until you stated that ODST and the other Halo titles had smilar music. That's completly false and just by stating that, I know you did't play the game or give it enough time. Also, I call it an expansion because that's what Bungie intended it to be. Bungie doesn't market it's game, Microsoft does. It was Microsoft that made the decision to market it as a new game entirely.
#2 Sep 27, 2009 22:00:15 (175 days ago)
when_vegans_attack
-1
In response to jake108 (ie. mindless Halo fanboy.)1.) "For "Playability," you rated it a 9.0 because it was "very easy." Really? If you're not looking for a challenge in a video game, stick to *Insert child oriented game here.*"Playability means the ease at which he was able to play the game - how hard it was to DO things (ie. NOT how difficult the game was.) "Playability" is a measure of "clunkiness." For instance, some combos in Prototype are incredibly clunky to pull off and detract from the gameplay. The reviewer is simply stating that jumping, shooting, doing combos, whatever - are easy to do and do NOT detract from the overall experience. Duh.2.)"You say it's a stand alone title, but to anyone with an average IQ, Halo 3: ODST appears to be an EXPANSION to Halo 3.""Stand alone" titles can be "expansions" and vice versa. Expansion packs that do not require the original game in order to use new content are, by definition, "stand alone expansions." Arguing about definition is really moot because it has NOTHING to do with how good the game is. I, personally, consider it a stand alone title because that is how the game has been marketed - and because (what you can an expansion) is being sold at the same price as normal "stand alone" games.3.) "You gave "Sound" a 4.0 simply because it was "all heard before." Did you expect the Sniper Rifle to sound different when fired because you're an ODST now? Or did you expect Grunts to have deep voices?"He probably gave it that score because he felt that the music was too similar to the previous games and/or the same lines from Halo 3 are still being repeated by the same enemies (ie. they reused the same "throw grenades!" voice for the Brutes in both games.) I highly doubt he was complaining because the sniper rifle sounded the same...cmon.4.)"Now we have Originality...How is that NOT original."Originality is a score that is closely tied to all of the others. Sure,the story might be new, but if the game falls flat in other areas (bad musical score, bad levels, bad gameplay, etc) then the "originality" score takes a huge hit. The reason "originality" is a 4.0 is because: you're fighting the same enemies, using (practically) the same weapons, going through the same linear levels, playing as the same protagonist (with a different name), listening to a similar score, etc. All of these things aren't "original" because they have been used in the Halo series since the first game (ignoring Halo Wars of course) and are thusly not "new," "innovative," or whatever you want to call it.5.) "Lastly, you did your math wrong."Scores need not be an aggregate. In fact, many times they aren't. ...and that is why you aren't the reviewer.     
#1 Sep 24, 2009 04:47:21 (179 days ago)
jake108
-1
First off, Bungie themselves stated that they did NOT see ODST as a regular $60 game, but Microsoft felt that the features warranted the price tag. You say it's a stand alone title, but to anyone with an average IQ, Halo 3: ODST appears to be an EXPANSION to Halo 3. (Hence the Halo 3 in ODST's title, in case you didn't understand.)You gave "Sound" a 4.0 simply because it was "all heard before." Did you expect the Sniper Rifle to sound different when fired because you're an ODST now? Or did you expect Grunts to have deep voices?For "Playability," you rated it a 9.0 because it was "very easy." Really? If you're not looking for a challenge in a video game, stick to *Insert child oriented game here.*Now we have Originality. Let me make something clear to you that maybe wasn't clear to you before: You're an ODST surviving a Covenant occupied New Mombasa, and you must find out what happened to your squad through a series of flashbacks in order to link back up with them.How is that NOT original.As for "Story," you'd think the reviewer would give a 8 or a 9 for a "gripping and enjoyable" experience, but hey, that's why I'm not the reviewer.Lastly, you did your math wrong. -jake108

HALO 3 ODST
Platform:
XBox 360


ESRB - Early Childhood: Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.
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