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SONIC RIDERS: ZERO GRA... (WII)
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7.8
SONIC RIDERS: ZERO GRAVITY
We review Sonic Riders: Zero Gravity, as if Sonic wasn’t fast enough already.

Posted by Dan Pearson on Mar 1, 2008 21:55 (Mar 1, 2008 21:55)

Sonic Riders: Zero Gravity has started the race that will ultimately be won by Mario Kart on the Wii, but is this Sega title worth trying out in the meantime? Well lets find out already.

> >

The game begins as strange meteorites fall to earth and start making all the robots go crazy, Tails gives one to Sonic and no sooner is this done, an army of robots try to take our band of heroes out. Following the attack, our heroes fall to their doom, only to be saved by a strange power emanating from the meteorite. Using these powers, Sonic slows time and then the game starts in full.  

 

 

>Sonic Riders has a unique approach to the racing genre, as it is all story based. Initially you can only choose from the Hero’s team, Sonic, Tails and Knuckles as they race around trying to solve a new mystery. Once you have completed their chapter, you unlock the lace w:st="on">Babylonlace>’s team story. Finish this and then you are able to race each track for the World Championship.  >

> >

Disappointingly, generic robot opposition populates the first few races, but after a while you will start to see some more familiar faces from the Sonic stories like Dr Eggman and Amy.

> >

Each race or story consists of 3 laps around a fast paced circuit. Along the way you have coins to collect which upgrade your board during the race, the speed is notched up to full here, so fast that at points you are unable to make corners and have to use a gravity special move, this will slow down time, allowing you to aim in the direction of the corner, when it wears off, you boost back to normal and out of a precarious hairpin. Also at certain points the speed is taken to ridiculous levels, however in these parts you are not really controlling the character, like other 3D sonic titles, you hit a zip panel and you are taken on a wild ride on some loops or a grind pole.

> >

During the story mode you have no selection of who to race as, you just play as the storyline dictates, in fact the story mode takes a different approach to the character based racing genre. Instead of power ups  like classic pick-em-ups and boxes you now have gears. Each character has 3 gears to obtain, to open these up you need to gather coins scattered all over the course. The gears allow your board to gain specific power ups, firstly there is the speed boost, then there will be a physical change, Sonic can grind, tails can hover at certain parts and Knuckles board transforms into a cycle. Not only do the boards change, but each team member has the power of the meteorite to use, this allows you to speed up on straights and also slow time to take some of the harder corners. These power ups are almost pointless, but impressive to use none the less.

> >

There is also an online mode, however before you get excited, this is only for logging times and sharing ghost data to race against, a bit disappointing, however it is better than nothing. 

 

> >

There are 3 modes of control to choose from, horizontal, baton style and also using the classic gamepad. The controls are one of the major problems with this title, many of you will want to use the Wii-mote, however the angle you have to tilt to steer your character is severe and after all of this usually the character barely moves, leaving you bouncing off the walls on more than one occasion. 

 

Sonic Riders: Zero Gravity is a good attempt but unfortunately it does fall short on quite a few things, the controls being the main culprit. If you are a Sonic fan then you may enjoy this, but otherwise you may want to wait until you get your hands on Mario Kart.

 Our Rating for Sonic Riders: Zero Gravity
8.0
Story
A classic Sonic storyline set in his universe and with lots of races.
6.0
Lastability
This will not take long to play through, not many courses to get through. You have local multiplayer, but with no online mode this title is really short.
4.0
Playability
Using the default controls is disappointing and even on a gamepad, its not that much better.
7.0
Originality
If you have played the first in the series it is more of the same, nothing really exciting and the new power ups are more infuriating than fun.
7.5
Graphics
The cut scenes are some of the best I have seen, but the actual races themselves don’t look as good, there is no real sense of speed, even through the speedometer is in the hundreds.
8.0
Sound
Your usual Sonic sound effects, nothing new but they work well.
7.8
Overall
The idea of controlling a hover board with your Wii-mote is great, but the execution falls short of memorable. If you enjoyed the original then this is more for you. There are better games out there like any of the Mario Kart series and Crash Team Racing
Interaction
Rating:
0.0
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Sonic Riders: Zero Gravity
Platform:
Nintendo WII

  • Release:
    US: February 29, 2008
    UK: February 29, 2008
    JP: January 1, 1970
  • Publisher:
    Sega
  • Developer:
    Sega

ESRB - Early Childhood: Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.
Our Score
User Score
7.8
Very Good
0.0
0 Votes
Game Ranking
Our members have ranked Sonic Riders: Zero Gravity 392 out of 1,028 total games.

391. Lost Planet: Extreme Condition
Playstation 3

392. Sonic Riders: Zero Gravity
Nintendo WII

393. God of War 3
Playstation 3
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