Playstation PortablePlaystation 3Nintendo WiiXbox 360Playstation 2Nintendo DS
Search
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
You have 0 points
M.A.G
9.0/10 - 21 hours ago

Mass Effect 2
9.0/10 - 21 hours ago

Hands on: Aliens vs ...
10/10 - 2 days ago

Hands on: Aliens vs ...
9.0/10 - 3 days ago

Hands on: Aliens vs ...
7.0/10 - 3 days ago
Do you prefer gaming online or offline?
Online - 36%
Offline - 9%
Mixture of both - 55%

44 Votes - 1 Comments
TRIGGERHEART EXELICA
We review for Xbox Live Arcade. Read our thoughts after the link.

Posted by wyndorf666 on Mar 5, 2008 20:16 (Mar 5, 2008 20:16)

Is this the lace w:st="on">Arcadelace>’s first Dreamcast port? I think so. Triggerheart was released in 2007 - years after Sega stopped producing the Dreamcast. Releasing retail games for a console that’s no longer on the market does seem odd, but the Dreamcast is still a cult hit in lace w:st="on">Japanlace>. Most after-life games for the console are vertical scrolling shooters. Triggerheart is a cartoon platf……..nah, it’s a vertical scrolling shooter.

Taking control of either Exelica or Crueltear you’ve pretty much got to shoot everything in your path. There is a story, oddly in the options menu. It’s just a few paragraphs of text, and doesn’t enhance the experience. There are slight differences between the two characters, Exelica has a wider shooting range, whilst Crueltear has a direct straight forward power approach. I personally found Exelica by far the more useful of the two. Each character also carries bombs, which as well as ridding the screen of the almost unavoidable enemy fire heading in your direction, it also blows those evil buggers firing it, up. Very handy indeed. The real killer app here though, is the grapple hook. Anchor yourself onto an airborne enemy and you’ll be able to use it as a shield, a bomb or just spin and take out bucket loads of baddies. The usefulness of the grapple is immense. Sometimes the screen will almost fill up entirely with enemy fire, you’ve literally millimeters to
manoeuvre yourself into a position to avoid being hit. The very limited shield you gain from capturing an enemy is often a life saver.

 



Triggerheart uses what the tech’s describe as a Variable Boss Attack System. Now, simply put, this system basically changes the boss’ difficulty depending on how well you have performed during the level. If you get through said level with no continues and even no damage, you’ll experience more than just the one boss you’d get if you cleared the level using 5 continues. It’s interesting, but you’re gonna have to be very good indeed, to see all there is to see. Truth be told, I breezed through the game in about 15 minutes - but I did use continues. Could I ‘breeze’ through the game using no continues? Could I hell as like! That’s the true test and is obviously what the developers are challenging you to do. I would imagine, vertical scrolling shooter addicts will rise to the challenge, others like me will just be pleased to run through the once - with each character - and be done with it. Therein lies the problem for anyone who’s not heavily into their shooters. Half an hour and you’re done. I can’t really discredit the game for this, though. It’s obvious Triggerhearts is aimed at vertical shooting fans and I’m sure those very fans will get a lot more out of the experience than I did.

Visually, the game looks OK, but I’d argue the point that it’s had an HD makeover. I just can’t see it. The text in the tutorial for instance, is unreadable. What is a nice touch is the control customisation. Obviously, vertical scrolling shooters aren’t designed for wide-screen tellies. Many of them have borders occupying each side of the screen, Triggerhearts is no different. Altering the default control scheme can turn the game into a side-scrolling shooter. Turn your telly 90 degrees and you’re back to a vertical scrolling shooter - only this time, it’s full screen. I know it’s been done before, but I hadn’t ever tried doing it before. Verging on pointless, yes, but clever none the less.

Triggerhearts is recommended by me - to those who consider shooters to be their ‘game’. It could offer one last pit stop before the somewhat proclaimed holy grail of shooters Ikuruga, hit’s the lace w:st="on">Arcadelace> later this year. For anyone with only a very mild interest in the genre, I’d certainly try before you buy.
>>

 Our Rating for Triggerheart Exelica
3.0
Story
Minimal effort has been made, but the effort is wasted and means pretty much bugger all in the grand scheme of things.
5.0
Lastability
For shooting masters there’s a decent challenge on offer, although if you’re not bothered about high scores and seeing everything, it’ll last you half an hour.
7.0
Playability
The controls are very simple - 3 buttons and left stick.
6.0
Originality
It’s your standard vertical scrolling shooter, but the grapple hook is very good.
5.0
Graphics
The in game visuals look OK, but the so-called HD update is lost on me.
5.0
Sound
Standard shooting stuff, with a pretty garish soundtrack.
5.9
Overall
Some will find the length insulting, however those eager to rise to the challenge of seeing everything, there’s a fair game on offer.
Interaction
Rating:
0.0
Login to submit your vote!
Share
URL Snag
Comments
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?

Article
Vandal Hearts
We review Vandal Hearts for XBLA.

Posted 19 hours ago by Alec Hilton
Comments (0)

Mx vs ATV Reflex
Jon gets his motor running and tests out Mx vs ATV Reflex.
20 hours ago

Death by Cube
We review Death by Cube for XBLA.
20 hours ago

Developer Interview: Darwina +
An interview with the developers.
22 hours ago

Dante's Inferno
We take Dante for a spin, read our review.
Yesterday

Dante's Inferno
We take Dante for a spin. Read our review.
Yesterday

The Battle of Forli
We check out the first add on for Assassin's Creed II.
2 days ago

Hands on: Aliens vs Predator
We take the Aliens vs Predator demo for a test run.
3 days ago

Final Fantasy Crystal Chronicles...
We take the Wii mote for a spin with The Crystal Bearers.
3 days ago

Mass Effect 2
We review Mass Effect 2. It's space but not as we know it.
11 days ago
Article Rating:
9.9
1. A day with MAG
Type: Feature
Author: Joe Anderson
Views: 1216

9.9
2. SOCOM Fireteam Bravo 3
Preview

9.9
3. Hands On: PSPgo
Article

9.9
4. Developer Interview: O...
Feature

9.9
5. Eyepet
Review



9.9
8. Buzz Quiz World
Review

9.9
9. Developer Interview: T...
Feature

9.9
10. LittleBigPlanet PSP
Review
Latest Comments
Re: Death by Cube
20 hours ago by Alec Hilton
I didn't find it too bad at...

Re: Hands on: Aliens vs...
20 hours ago by Alec Hilton
@Lobby: That's fair enough....

Re: Death by Cube
20 hours ago by bdavid81
I'd have gone closer to 6.0...

Re: Bioshock 2 Competition
Yesterday by MJGB
I deserve to win because on...

Re: Bioshock 2 Competition
Yesterday by DM78
I deserve to win because I'...
home forums games advertise articles media video contact us companies playstation 3 xbox 360 sony psp nintendo wii nintendo ds
News | Articles | Blogs | Files | Video | Cheats | Achievements | FAQ
Affiliates: Killzone 2 | Operation Flashpoint: Dragon Rising | Final Fantasy XIII | Uncharted 2: Amongst Thieves | Modern Warfare 2 | Guitar Hero 5 | FIFA 10 | MAG | Elder Scrolls IV : Oblivion | Fable 2