TOO HUMAN![]() Posted by Joe Anderson on Aug 19, 2008 12:15 (Aug 19, 2008 12:15) |
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Too Human has been a long time in the making, originally in development for the Playstation, then the Gamecube and now finally it has found a home on the Xbox 360. The game is planned as part of a trilogy and the developers revealed to us recently that these games are already quite far down the line. In Too Human you play as Baldur, son of Odin, one of the Norse Gods whose duty it is to protect the human race from the machines that are determined to make all human life extinct. Baldur and the other Norse Gods are cyber modified super humans, which makes it easier for them to take down the machine presence which is invading the world.
At the beginning of the game you must choose a character class, enabling you to play the game the way you prefer, classes include a Bioengineer (healing), Commando (a more offensive character), Champion (the all-rounder), Defender (defense based character) and the Berserker (offensive character), of course all of these characters have their good and bad points, they also all have a different appearance, although your face never changes due to the fact that you are unable to customise your character in this way. The biggest difference you will notice between this game and any other is the controls, the developer has decided that it would be a good idea to use the right analogue stick for combat, leaving the game to control the camera, oh dear. While this system takes some getting used to, having the right stick as your attack actually works ok, the problem is that its just nowhere near as good as using the face buttons, for one the camera is terrible and never goes where you need it to be, and another problem is that when you are attacking an enemy in front of you suddenly your back is wide open and thanks to the camera trying to turn around to attack an enemy who is behind you is a more difficult task than it should be. Combat works by pushing the right stick up to slide towards the character you are wishing to attack, pressing the right stick up twice will then cause the enemy to launch into the air, you can then jump up and attack them in mid-air, which is a good way to preserve your health while defeating an enemy as they will not attack back.
As you progress through the game you will earn experience and level up RPG style, though in a strange move you are unable to choose which attributes you would like to increase when you level up, instead you are limited to assigning points to your skill tree, enabling you to earn new abilities which differ depending on the path you choose. Skills in the skill tree include more powerful attacks, lightning attacks and fire attacks, however these vary greatly depending on the class you chose at the beginning of the game.
Of course the game isn’t just about leveling up, like most RPG’s weapons and equipment also play a big part here, although users are in for more disappointment in this area too. Although there are some good ideas in this area such as having the ability to customise your weapons and make them more powerful, this system is let down by the fact that no matter how powerful you customise your weapons and armour to be, it won’t be long before you find new more powerful items, thanks to the sheer amount of weapons and equipment that are spread throughout the levels.
So what are the games strong points? Well apart from the major omission that is split screen co-op (a big mistake not including this in my opinion), it has to be said that the online multiplayer is definitely the best part of the game. Online co-op basically takes all the levels you can play through in single player and adds another player, minus the cut scenes, when you can find someone to play with this is a great mode and almost worth the price of the game along, my main question here though would be, how long before you can’t find anyone willing to play through with you? Graphically the game is pretty substandard, while the cutscenes are of a decent quality, the same cannot be said for the action itself, the camera as mentioned earlier has a mind of it’s own and the gameplay does have some serious flaws, for example when I was playing co-op online, during one of the scenes I could see my colleagues character but mine was stuck in the scenery, with only the gunfire giving away my position. The most irritating thing about Too Human however is when your character dies and the Angel comes down to resurrect you, while this is ok at first, after a while it will really start to grind when you have to go through the cutscene yet again without the option to skip it. Too Human as an RPG is a fairly average affair and although there are some innovative approaches made, they don’t really work as well as you would like them to. This game should have been so much better considering how long it’s been in production, but it’s not and it shows.
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