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Review
By Tim Osborne
I
have never been a fan of the Need for Speed series, what with its gritty visuals
and choppy frame rate, in particular the dull Underground games. I thought it
was unfair, therefore, that they were so popular and went to the top of the
charts on both occasions: they seemed in a whole different league to the likes
of the Burnout, Project Gotham Racing and Gran Turismo series, which not only
had superior graphics and better game play, but much more time seemed to have
been put into them; and each sequel was just as good as, if not better, than its
predecessor. Having recently bought an Xbox 360 and not having many games to
play, I decided to give the latest game in EA’s racing series, Most Wanted, a
rent seeing as racing is one of my favourite game genres.
First impressions when initially starting this game are quite
encouraging, as long as you don’t take the game’s cut scenes seriously,
featuring real ‘actors’ – I use the term loosely as they are terrible – against
imaginary backdrops of the game’s world. Your character is an up-and-coming
street racer with a top class, fully modified car able to beat just about any
other street racers you come across. Unfortunately one of the first people you
race against, Razor, tampers with your car, and in short, you end up being
arrested and losing everything. Hence the aim of the game rears its head: you
must fight your way to the top of the ‘Blacklist 15’, ultimately beating the
number one rival, who, as coincidence has it, is the one who tampered with your
car. In fact he is at the top because he beat you by cheating. Doesn’t it make
your blood boil?

The game’s other main character, the mysterious Mia, instructs you
that to get to the top and beat Razor, you must complete challenges – these
consist of two types of challenges, races and ‘Milestone Events’. You also get
‘Bounty’ by completing the latter events and evading police pursuits, the main
feature of this game. Complete the right number of challenges and get the right
amount of Bounty and you get to challenge the next Blacklist Rival; when you
beat him or her you do the same to challenge the next rival. And that is the
entire career mode. While the number of challenges you have to complete gets
higher as you work your way up the list, and they also get much harder, it all
seems pretty samey after you have beaten your third rival. Fortunately there are
a number of different challenges available: for races, there are traditional lap
races, point to point races and time trial races, and also a quite clever new
type of race in which you have to go through certain points of a race as fast as
possible, to rack up points – in these you don’t have to finish first to win
first by points. Milestone events including evading a pursuit in as short a time
as possible, dodging a set number of road blocks and causing as much damage to
property as possible. The graphics in this game are a vast improvement over the
Underground games, but they should be anyway as the game is running on a much
more powerful machine, and unfortunately there is still an apparent frame rate
problem, although this does not affect the game play much.
There are many factors which do affect the game play however; namely
the persistent unfairness of the game. Picture the scene: you are in a
ten-minute long police pursuit, and have racked up a fair amount of Bounty, and
completed all Milestone Events available, so that if you manage to evade the
pursuit you will be able to challenge the next Rival. You have just managed to
go into ‘Cool down’ mode, which you enter if you manage to put enough distance
between yourself and police chasing you. You then have to wait for a while until
the meter fills up; then you have successfully evaded the pursuit and you can go
on your merry way. But then, seemingly out of nowhere, a police car appears; you
then have to go into evade mode and start trying to escape again. To add salt to
the wound, you then encounter a road block on a tight bend that you could not
possibly have seen unless you have been checking the map every second. You hit
the police car just in the wrong place, and you flip over and are left upside
down in your car with now possible way of turning back round. You reset your
car; logic dictates that this will place you the right way up in the centre of
the road, and can make a clean escape. Unfortunately this is not the case; if
you reset while in a pursuit you instantly get ‘Busted’ for some reason, even if
there is a free route away. One mistake: ten minutes of your life wasted. You
have to start the entire pursuit again. This makes the pursuits less exciting
and more nerve-racking; the thought of having to restart scares the hell out of
you.
The races themselves are also inconsistent. This game works off a
simple principle: If you are too far ahead, then your opponents will suddenly
put on an insane burst of speed and drive past you before you can say ‘unfair’.
Conversely, if you are lagging behind, your opponents will suddenly brake for no
apparent reason and let you pass. This is common throughout every race in the
game, even the last race against Razor. It is a far cry from the likes of
Project Gotham 3, while being almost a different game genre due to its realism,
at least it is judged on pure skill and not the game feeling sorry or cynical
towards you.
When (or indeed if) you finally complete this game, you will most
likely experience a feeling of relief, and not one of achievement, which is a
shame as it takes a lot of persistence to finish enough races and pursuits to
challenge Razor. This game would have been a lot more fun to play had it been a
lot fairer, and not had its longevity stretched out by being nearly impossible
to finish some of the later pursuits.
Rating 67%
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